# Configuration file "command configs" { # Server Sided! Means notify ops when command is used by console. (default: true) B:"jrmca - Notify admins if used by Console"=true # Server Sided! Means notify ops when command is used by someone on someone else. (default: true) B:"jrmca - Notify admins if used by Others"=true # Server Sided! Means notify ops when command is used on self. (default: true) B:"jrmca - Notify admins if used on Self"=true # Server Sided! Means notify ops when command is used by console. (default: true) B:"jrmcheal - Notify admins if used by Console"=true # Server Sided! Means notify ops when command is used by someone on someone else. (default: true) B:"jrmcheal - Notify admins if used by Others"=true # Server Sided! Means notify ops when command is used on self. (default: true) B:"jrmcheal - Notify admins if used on Self"=true # Server Sided! Means notify ops when command is used by console. (default: true) B:"jrmcse - Notify admins if used by Console"=true # Server Sided! Means notify ops when command is used by someone on someone else. (default: true) B:"jrmcse - Notify admins if used by Others"=true # Server Sided! Means notify ops when command is used on self. (default: true) B:"jrmcse - Notify admins if used on Self"=true # Server Sided! Means notify ops when command is used by console. (default: true) B:"jrmctp - Notify admins if used by Console"=true # Server Sided! Means notify ops when command is used by someone on someone else. (default: true) B:"jrmctp - Notify admins if used by Others"=true # Server Sided! Means notify ops when command is used on self. (default: true) B:"jrmctp - Notify admins if used on Self"=true } "dbc server sided configs" { # Server Sided! Allow Attributes Over Max Attribute limit with powerups B:"Attributes Over Limit"=true # Server Sided! If 'true' then Fusion will be available to use, If 'false' then Fusion wont be usable. (For balancing reasons default: false) B:"Fusion - Dance fusion"=true # Server Sided! If 'true' then the Kaioken will be sustainable in any transformation, If 'false' then Kaioken will be hard to maintain with every transformation. (This WILL make the game more unbalanced. default: false) B:"Kaioken - Sustainable Super"=true # Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 10000%. Change only to your own responsibility! Having too high multiplier will cause glitches! S:"Racial Skill Arcosian - Damage multiplier" < Form0 15 Form1 20 Form2 50 Form3 60 Base 150 Form5 260 Ultimate 500 God 650 > # Server Sided! The numbers are meant to be in percetage with the minimum at -1000% and maximum at 1000% The negatives mean those are the transformation ki costs! Also percentages are still based on Power bonus amount. S:"Racial Skill Arcosian - Ki Regeneration multipliers" < Form0 300 Form1 280 Form2 200 Form3 175 Base 100 Form5 -40 Ultimate -60 God -30 > # Server Sided! Arcosian main skill costs changable. I:"Racial Skill Arcosian TP costs" < 6500 13800 125750 22400 30000 750000 > # Server Sided! Half-Saiyan main skill costs changable. I:"Racial Skill Half-Saiyan TP costs" < 105000 120000 135000 140000 300000 580000 > # Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 10000%. Change only to your own responsibility! Having too high multiplier will cause glitches! S:"Racial Skill Human - Damage multiplier" < Base 100 Full 123 Buffed 123 God 650 > # Server Sided! The numbers are meant to be in percetage with the minimum at -1000% and maximum at 1000% The negatives mean those are the transformation ki costs! Also percentages are still based on Power bonus amount. S:"Racial Skill Human - Ki Regeneration multipliers" < Base 100 Full -35 Buffed -15 God -30 > # Server Sided! Human main skill costs changable. I:"Racial Skill Human TP costs" < 15000 32000 58000 68000 95000 > # Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 10000%. Change only to your own responsibility! Having too high multiplier will cause glitches! S:"Racial Skill Namekian - Damage multiplier" < Base 100 Full 105 Giant 130 God 650 > # Server Sided! The numbers are meant to be in percetage with the minimum at -1000% and maximum at 1000% The negatives mean those are the transformation ki costs! Also percentages are still based on Power bonus amount. S:"Racial Skill Namekian - Ki Regeneration multipliers" < Base 100 Full 100 Giant -50 God -30 > # Server Sided! Namekian main skill costs changable. I:"Racial Skill Namekian TP costs" < 15000 32000 58000 68000 95000 > # Server Sided! Saiyan main skill costs changable. I:"Racial Skill Saiyan TP costs" < 105000 120000 135000 140000 300000 580000 > # Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 10000%. Change only to your own responsibility! Having too high multiplier will cause glitches! S:"Racial Skill Saiyan and Half-Saiyan - Damage multiplier" < Base 100 SS 200 SSG2 220 SSG3 245 SSFullPow 200 SS2 300 SS3 400 Oozaru 120 Golden 240 SSGod 650 SSB 800 SSGodR 800 LSS 325 LSS2 400 > # Server Sided! The numbers are meant to be in percetage with the minimum at -1000% and maximum at 1000%. The negatives mean those are the transformation ki costs! Also percentages are still based on Power bonus amount. S:"Racial Skill Saiyan and Half-Saiyan - Ki Regeneration multipliers" < Base 100 SS -30 SSG2 -35 SSG3 -40 SSFullPow 0 SS2 -40 SS3 -100 Oozaru 0 Golden -30 SSGod -25 SSB -40 SSGodR -45 LSS -20 LSS2 -20 > # Server Sided! Dash Skill costs changable. I:"Skill Dash TP costs" < 25 30 35 40 45 50 > # Server Sided! Endurance Skill costs changable. I:"Skill Endurance TP costs" < 700 850 1000 1150 1200 1350 1500 > # Server Sided! Fly Skill costs changable. I:"Skill Fly TP costs" < 100 120 140 160 190 200 > # Server Sided! Fusion Skill costs changable. I:"Skill Fusion TP costs" < 2000 2400 2800 3200 3600 4000 > # Server Sided! GodForm Skill costs changable. I:"Skill GodForm TP costs" < 500000 > # Server Sided! Jump Skill costs changable. I:"Skill Jump TP costs" < 40 50 60 70 80 > # Server Sided! The numbers are meant to be in percetage with the minimum at 10% and maximum at 10000%. Change only to your own responsibility! Having too high multiplier will cause glitches! S:"Skill Kaioken - Damage multiplier" < 1 100 x2 120 x3 140 x10 160 x20 180 x50 200 x100 220 > # Server Sided! Kaioken Skill costs changable. I:"Skill Kaioken TP costs" < 800 2500 2650 2800 3000 3150 3300 3500 > # Server Sided! KiBoost Skill costs changable. I:"Skill KiBoost TP costs" < 1000 1200 1400 1600 1800 2000 > # Server Sided! KiFist Skill costs changable. I:"Skill KiFist TP costs" < 880 1000 1200 1400 1760 > # Server Sided! KiProtection Skill costs changable. I:"Skill KiProtection TP costs" < 700 840 1010 1150 1300 1400 > # Server Sided! KiSense Skill costs changable. I:"Skill KiSense TP costs" < 140 400 480 600 700 800 1200 1600 2000 2400 2800 3000 > # Server Sided! Meditation Skill costs changable. I:"Skill Meditation TP costs" < 180 320 340 360 400 440 480 520 560 600 > # Server Sided! OldKaiUnlock Skill costs changable. I:"Skill OldKaiUnlock TP costs" < 350000 > # Server Sided! With this you can change the purchase cost when buy this skill. Rate can be from 1 to 1000 (default: 10) I:"Skill Potential Unleashed - Purchase Modifier"=10 # Server Sided! PotentialUnlock Skill costs changable. I:"Skill PotentialUnlock TP costs" < 260 312 364 416 468 520 > # Server Sided! The chance (in percentage) for a player to receive the Legendary Status Effect every 20-30 mins, regardless of race even thou only saiyans can use it atm. Can be from 0 to 100 (default: 10) and 0 will result in close to never. (This config will only be enabled if the 'For every day a Lucky player' config conditions are not met, furthermore setting this to 100 will result in the same effect as the 'For every day a Lucky player' config) I:"Status Effect - Legendary - Chance to get it"=10 # Server Sided! Above this amount a player will be always selected to receive the Legendary status effect, regardless of race even thou only saiyans can use it atm. Can be from 0 to 500 (default: 20) and 0 will result in always a player to receive it every 20-30 mins. (Setting this to 0 will disable the 'Chance to get it' config.) I:"Status Effect - Legendary - For every day a Lucky player"=20 # Server Sided! With this you can change how many players may use this state. Can be from 0 to 1000 (default: 1) I:"Status Effect - Legendary - Server limit"=1 # Server Sided! With this you can change the bonus power percentage for the Majin seal status effect. Rate can be from 1 to 40 (default: 10) I:"Status Effect - Majin"=10 } "energy attack configs" { # Server Sided! Energy Attacks like Ki. From 0 to 10 (default: 5). Explosions size with increased density stat will be affected by this modifier! Lower will reduce the explosion size while Higher numbers will increase the size based on density stat. 0 will disable explosions getting large! (lower number will reduce lag) D:"Energy Attack Density Modifier"=7.0 # Server Sided! Energy Attacks like Ki or Ninjutsu. From 1 to 10 (default: 4) where 1 will get players less lag but ugly explosions and 10 will get players probably the best look but with the most lagg. (lower number will reduce lag) I:"Energy Attack Explosion Intensity"=10 # Server Sided! Energy Attacks like Ki or Ninjutsu. From 1 to 100 (default: 5) where 1 will get players less lag but very small explosions and higher number will result in a very large explosion but with the most lagg, use it with caution! (lower number will reduce lag) I:"Energy Attack Explosion Size"=5 # Server Sided! Energy Attacks like Ki. From 1 to 10 (default: 2.5). Large Blasts are regular Blasts that have increased Size! Change this modifier to change the Large Blasts Size. (lower number will reduce lag) D:"Energy Attack Large Blast Size Modifier"=6.5 # Server Sided! Energy Attacks like Ki or Ninjutsu. From 0 to 100 (default: 5). The higher number the larger explosions allowed, the more lagg will happen. 0 means No Limit, use it with caution! I:"Energy Attack Size Limit"=50 } general { # Server Sided! Maximum Attribute a player can have. Maximum Attribute can be set between 100 and 50000! I:"Attribute Maximum"=3000 # Server Sided! Size of the Spawn area between random buildings. From default 100 blocks between each other and can be reduced till 20 for more frequent spawns! (from 100 to 20) I:"Blocks Between Random Buildings"=100 # Server Sided! If 'true' Buildings will spawn, if 'false' then they will never spawn. (may reduce lag if false) B:"Building Spawn Check"=true # Server Sided! If 'true' the server will print informations like how much TP gained the players and so you will be able to search hackers or rule breakers B:"Debug Info"=false # Server Sided! If 'true' then the current Energy Regeneration Over Time will be used, If 'false' then no Energy Regenartion will be made. (may reduce lag if false) B:"Energy Regen"=true # Server Sided! Energy Rate can be, 'normal', 'slow', 'fast','faster'. S:"Energy Regen Rate"=fast # Server Sided! If 'false' then Explosion Griefing is on, If 'true' then its off. (may reduce lag if true) B:"Explosion Griefing Off"=false # Server Sided! If 'true' then the current Health Regeneration Over Time will be used, If 'false' then no Health Regenartion will be made. (may reduce lag if false) B:"Health Regen"=true # Server Sided! Health Regen can be, 'normal', 'slow', 'fast','faster'. S:"Health Regen Rate"=normal # Server Sided! TP gain mc daily limit value from 0 to 100000. (default: 10) I:"Minigame TP daily limit"=100 # Server Sided! If 'true' then minigame TP daily limit increase based on player level, it will increase limit by 50% B:"Minigame TP daily limit increase"=true # Server Sided! If 'true' then minigames TP gain feature will be on if 'false' then no TP will be gained by players with minigames. B:"Minigame TP gain feature"=true # Server Sided! TP gain multiplier value from 0.0001 to 10000. (default: 0.01) D:"Minigame TP multiplier"=0.45 # Server Sided! If 'true' NPCs will go through a Check for every player, to make sure they spawned, if 'false' then no check. (may reduce lag if false) B:"NPC Spawn Check"=true # Server Sided! If 'true'(default) the PKer will suffer from alignment change depending on the one who was killed what alignment had at the time. B:"Player Kill Alignment Changing"=true # Server Sided! If 'true' then the size of the players will change depending on the attributs as planned, If 'false' then the size of the players will remain the Minecraft default (2 block height and 1 block width) B:"Player Size Change"=true # Server Sided! If 'true' then the current Power Release will be used with percetage from 0-100%, If 'false' then the power will be always at 50%. (may reduce lag if false) B:"Power Release"=true # Server Sided! If 'true' then people wont be able to move while Releaeing, If 'false' then players can move while Releasing B:"Power Release - Still Stand"=false # Server Sided! Function not available yet, Don't Change! S:SSC=empty # Server Sided! Function not available yet, Don't Change! S:SSURL=empty # Server Sided! Function not available yet, Don't Change! S:SSURL2=empty # Server Sided! List the Block names you want to be allowed to right click in Safe Zones. (may reduce lag if empty) S:"Safe Zone RightClick Access" < wooden_door jinryuudragonblockc:tile.BlockHealingPodDoor crafting_table lever stone_button wooden_button > # Server Sided! If 'true' then Safe Zones around main NPCs will be enabled, If 'false' then Safe Zones will be disabled. (may reduce lag if false) B:"Safe Zones Enabled"=false # Server Sided! It can be either 'passive' or 'active'. If it is 'passive' upgrading this skill will increase the regen rate for Body, Energy and Stamina (Survival Oriented). If it is 'active' upgrading this skill will only work if Release key is pressed and basicly functions as an energy recharge (Fighter/Console Oriented) S:"Skill Meditation - category"=active # Server Sided! The maximum rate at skill level 10 in percentage. Rate can be from 0 to 500 (default: 50) It will increase the regen or recharge with the max rate devided by 10 multiplied with skill level. (default 50% max rate at lvl 1 will become 5%) I:"Skill Meditation - max rate at lvl 10"=80 # Server Sided! With this you can change the passive defense output to an extend, numbers are meant to be in percentage. Rate can be from 0 to 50 (default: 20) I:"Stat Defense - Passive output"=50 # Server Sided! Based on Mind Attribute increase. With every 'configured amount' in Mind attribute the TP gain will increase by 1 OR with the amount configured at 'Training Point Gain - TP amount gained'. Rate can be from 1 to 10000 (default: 200) I:"Training Point Gain - 'TP gain / melee' rate"=1 # Server Sided! Tp gain can be, from 1 to 100. (default: 1) I:"Training Point Gain - TP amount gained"=3 } "jbra configs" { # Client Sided! If 'true' it will force JBRA over other mods, if 'false' then not. B:"Force JBRA"=true # Client Sided! If 'true' the you wont see hairs when someone wears a helmet, if 'false' you will always see everyones hair, regarless of helmet. (default: true) B:"Hide Hair When Helmet On"=true }